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![]() In Super Mario Sunshine, Mario, Princess Peach, and a group of Toads are vacationing to the island resort of Isle Delfino. 3, World, 64, Yoshi’s Island, and the later Galaxy games – it’s easy to see that there’s a lot to love in Mario’s polarized GameCube outing. If we take a step back and look at Sunshine on its own merits – away from all-time greats like Super Mario Bros. And with a six year build-up to a 64 sequel, suffice to say Sunshine had a lot to live up to. Those expectations certainly were high, seeing as Sunshine was the follow-up to Super Mario 64, a title that changed the direction of gaming from then on out. Sunshine was a victim of its own expectations. But in a series that houses more “best games ever” than any other, simply being “great” isn’t great enough. If it were an entry in another series, Sunshine may have been a defining moment. On its own merits, Super Mario Sunshine still provides a great gaming experience, and it probably holds up better than the other 3D platformers of the GameCube/PS2/Xbox era. Its water pack-themed gameplay and stagnant setting certainly make it stand out from other Mario titles, but it’s those same elements (and a handful of others) that have always prevented Sunshine from being the kind of revered classic that Mario is used to starring in. Ever since its release on the GameCube in 2002, Super Mario Sunshine has been one of the black sheep of the Super Mario series.
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